Theory of Fun for Game Design Book + PRICE WATCH * Amazon pricing is not included in price watch

Theory of Fun for Game Design Book

Paperback. Pub Date :2013-11-29 Pages: 300 Language: English Publisher: OReilly Media Now in full color. the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games. and examines the elements they share with traditional games such as checkers. At the heart of his exploration. veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game. Why do some games become boring quickly. while others remain fun for years How do games serve as fundamental and powerful learning tools Whether you're a game developer. dedicated gamer. or curious observer. this illustrated. fully updated edition helps you understand what drives this major cultural force. and inspires you to take it further You'll discover that:. Games play into our innate ability to seek patterns and solve...Read More

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  • TheBookPeople

    Now in full color, the 10th anniversary edition of this classic book packs more insight into what it means to design games for fun. Theory of Fun for Game Design challenges and inspires game designers as well as game enthusiasts looking for products and experiences that are truly fun and entertaining. The book discusses the impact of designing in a multidimensional landscape, where computer science, environmental design, and storytelling all play a role in creating an interactive game design. For the professional game developer to the interested young gamer, this updated edition takes you on an illustrated ride in fun and games. Learn why some games are fun and others are boring Discover how playing a game and learning are connected Understand why making a game too hard--or too easy--is a mistake Find out why games have to balance deprivation and overload, order and chaos, silence and noise Explore why you need to balance challenges of task mastery, pattern recognition, discovery, and time attacks

  • BookDepository

    Theory of Fun for Game Design : Paperback : O'Reilly Media : 9781449363215 : 1449363210 : 01 Jan 2014 : Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.

  • 1449363210
  • 9781449363215
  • Raph Koster
  • 17 December 2013
  • O'Reilly Media
  • Paperback (Book)
  • 300
  • 2
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