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Theory of Fun for Game Design Book
* Excludes Voucher Code Discount Also available Used from £17.66
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TheBookPeople
Now in full color, the 10th anniversary edition of this classic book packs more insight into what it means to design games for fun. Theory of Fun for Game Design challenges and inspires game designers as well as game enthusiasts looking for products and experiences that are truly fun and entertaining. The book discusses the impact of designing in a multidimensional landscape, where computer science, environmental design, and storytelling all play a role in creating an interactive game design. For the professional game developer to the interested young gamer, this updated edition takes you on an illustrated ride in fun and games. Learn why some games are fun and others are boring Discover how playing a game and learning are connected Understand why making a game too hard--or too easy--is a mistake Find out why games have to balance deprivation and overload, order and chaos, silence and noise Explore why you need to balance challenges of task mastery, pattern recognition, discovery, and time attacks
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BookDepository
Theory of Fun for Game Design : Paperback : O'Reilly Media : 9781449363215 : 1449363210 : 01 Jan 2014 : Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.
- 1449363210
- 9781449363215
- Raph Koster
- 17 December 2013
- O'Reilly Media
- Paperback (Book)
- 300
- 2
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