Dungeons and Dragons for Dummies Book + PRICE WATCH * Amazon pricing is not included in price watch

Dungeons and Dragons for Dummies Book

Explore the fantasy world of D&D and delve into dungeons, slay monsters, and gain treasure! If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here's what you need to know to join the fantasy fun. D&D terminology â?? understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean Roll the dice â?? add modifiers and see if you rolled the d20 high enough to beat the challenge Minding your manners â?? know D&D etiquette so you'll be welcome in any adventure Character building â?? select your character's race and class, and choose the best powers, skills, feats, and gear Roleplaying â?? give your character a background and personality quirks Combat â?? use combat rules, a battle grid, and miniatures to play out furious battles Look inside scenes from Dungeons and Dragons 4th Edition For Dummies (Click on images to enlarge) Read More

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  • Product Description

    Caught in traffic. Trapped in a cubicle. Stuck in a rut.  Tangled up in red tape.

    In the real world, sometimes you feel powerlessâ??but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure.

    With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through:

    • Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement
    • The races: humans, dwarves, elves, and halflings
    • The types of character actions: attack rolls, skill check, and ability checks
    • The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma
    • Feat requirements and types
    • Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying
    • Picking skills, armor, weapons, and gear
    • Choosing spells if your character is a sorcerer or domains for a cleric
    • Building encounter or combat strategies and using advanced tactics
    • Maximizing your characterâ??s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items
    • D & D game etiquette
    • Becoming a Dungeon Master

    Thereâ??s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.

  • 0764584596
  • 9780764584596
  • Bill Slavicsek, Richard Baker
  • 20 May 2005
  • John Wiley & Sons
  • Paperback (Book)
  • 432
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