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Civic Potential of Video Games (John D. and Catherine T. Macarthur Foundation Reports on Digital Media and Learning) Book
According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically 'disengaged,' meaning that they participated in fewer than two types of either electoral activities or civic activities. The authors are interested in what role video games may or may not play in this disengagement.Read More
from£N/A | RRP: * Excludes Voucher Code Discount Also available Used from £N/A
- 0262513609
- 9780262513609
- J Kahne
- 17 July 2009
- MIT Press
- Paperback (Book)
- 63
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