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Dungeon Master's Guide: A 4th Edition Core Rulebook (D&d Core Rulebook) (Dungeons & Dragons)

 
Dungeon Master's Guide: A 4th Edition Core Rulebook (D&d Core Rulebook) (Dungeons & Dragons) book cover
The DMG consists of 11 chapters, 2 an introduction to the game, DMing and running a session. 8 on the rules proper, and 1 on an adventure setting. The highlight of the book is Fallcrest. It`s actually a good setting. The litmus test, that of inspiring ideas, was passed easily. A dozen or more ideas came to mind just skimming that chapter. Now for the rest. Every chapter is a well written, clear, introduction to the subject covered and provides a fair number of samples to illustrate the rules, such as they are. I'll even go as far as to call these a pleasure to read. I certainly enjoyed the precision writing. Each chapter served as a very good introduction to the rules. And that's because each chapter is exactly that, just an introduction. The book is (again) content light and targeted at the novice DM. It's missing rules; just like the players handbook it's got enough to get you started but not enough to keep you going. The truth is that each chapter feels like part ... read more.

Written by Wizards RPG Team.
Published 06 June 2008.
Published by Wizards of the Coast.
rrp £19.99.
224 pages Hardcover.
ISBN: 0786948809
ISBN-13: 9780786948802
 
 
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